Prof. Dr. Benedikt Morschheuser
Curriculum Vitae
Dr. Benedikt Morschheuser is a professor of information systems at the Otto-Friedrich University of Bamberg and heads the Gamification Research Group. The research of Dr. Morschheuser and his team focuses on exploring the technological, economic, and societal effects of digital games and the increasing relevance of technologies and methods from the games industry in business and society. In particular, his research focuses on the design and investigation of gamified information systems that utilize design elements from games to influence user experience and behavior.
Dr. Morschheuser studied at the Karlsruhe Institute of Technology and received a diploma in industrial engineering & management (Wirtschaftsingenieurwesen) in 2012. In 2017, he received his doctorate in information systems from the Karlsruhe Institute of Technology. In 2021, he accepted a position at the Friedrich-Alexander University of Erlangen-Nuremberg, where he headed an adidas endowed professorship of information systems with a focus on gamification. Since February 2025, he has held a chair of information systems at the Otto-Friedrich University of Bamberg.
His entire academic career has been conducted in close collaboration with the industry. From 2013 to 2014, he worked as a researcher at Leipzig University and investigated the future of banking as part of a research consortium of the German and Swiss finance industry together with the University of St.Gallen. In 2014, he joined the Corporate Research department of Robert Bosch GmbH to investigate the design of gamified systems and services. From 2017 to 2021, he worked in the "Connected, Autonomous, Shared, and Electric Mobility (CASE)" innovation department at Daimler AG and the Digital Transformation Unit (Digital House) at Mercedes-Benz AG. As part of these activities, Dr. Morschheuser has collaborated as an associate researcher with research groups at the Karlsruhe Institute of Technology, the University of Mannheim, the University of St.Gallen, and the Tampere University of Technology.
His research is applied in various industries (e.g. automotive, banking, healthcare, retail, education…) and domains (e.g. sales & marketing, mobility & logistics, production, collaboration, innovation…) and addresses current challenges of organizations and society.
Research Interests
- Games, Gaming
- Gamification, Motivational Design, Gameful Design
- Immersive Information Systems, Augmented-Reality, Virtual-Reality, ?Metaverse“
- Crowdsourcing, Human-in-the-loop
- Location-based Gaming, In-Car Gaming, Gaming in Mobility
- Game Experience, Usability
- Human-Computer-Interaction (HCI), Human-Robot-Interaction (HRI)
- Quantified-Self
- Storification
LinkedIn Profil: Benedikt Morschheuser
ResearchGate Profil: Researchgate
Google Scholar Profil: Google Scholar
Publications
Press and Public Relations (selection)
- Zwei gegen Wolf – Focus Topic “Gamification” on FAU.de and in the FAU Magazine, November 2024
- Wie Gamification kranken Menschen helfen kann (BR Fernsehen), July 2024
- Warum manche Firmen Computerspiele am Arbeitsplatz erlauben (tagesschau.de), February 2024
- Contribution to the exhibition “Metaverse: Phenomenal Digital?” at the Deutsches Museum Nürnberg, February 2024
- Keynote at the Siemens RIE Erlangen-Nürnberg Conference: Beyond Digital, Nürnberg, November 2023
- Panel discussion at the Nürnberg Digital Festival 2023 about Metaverse, July 2023
- K?rper in Flammen – spielend gegen Entzündungen [FAU Science], March 2023
- Grün ist nicht genug – Die vielen Farben der Nachhaltigkeit // Wir müssen nur wollen
Friedrich – forschungsmagazin der Friedrich-Alexander-Universit?t, 121, December 2021 - Engagement at various science popularization events, including FAU’s “Lange Nacht der Wissenschaft” (21. Oktober 2023; 21. Mai 2022) and ?G’scheid schlau!“ (22. Oktober 2021) in Nuremberg
Awards (selection)
- 2024: FAU-Innovator 2024 in collaboration with Sandra Jeleazcov on innovation in science communication
- 2024: Hermann-Gutmann Award for outstanding scientific achievements in 2023
- 2023: Hermann-Gutmann Award for outstanding scientific achievements in 2022
- 2021: Emerging Talent Award and funding by FAU’s Emerging Talent Initiative (ETI), FAU, Erlangen
- 2020: Best Paper Award for Best Industry Studies Paper, HICSS 2020, Hawaii
- 2020: 3rd place NATO Innovation Challenge together with Aleph Alpha GmbH, North Atlantic Treaty Organization (NATO), Rom, Italy
- 2019: Mercedes-Benz Value Creator 2019, Daimler AG, Stuttgart
- 1st place (>650 submissions) in an ideas competition, awarded by the board of management at Daimler AG, Stuttgart
- 2017: Summa cum laude, Karlsruhe Institute of Technology, Karlsruhe
Functions of honour
- 2024 Member of the evaluation commission at NEXT.IN.NRW by the federal state of North Rhine-Westphalia, German
- 2024-2026 Steering committee member of the research project VirtuFashion, Tampere University, Finland
- 2021 Member of the evaluation commission of the Healthcare Game Jam by Charité – Universit?tsmedizin Berlin and the Stiftung Digitale Spielekultur, Germany
- 2019-2021 Steering committee member of the research project GArMEnt, Tampere University, Finland
Research community activities
2025: | Reviewer at Dutch Research Council (NWO NL) Minitrack chair for ?Gameful IS for Sustainable Development“ at the Americas Conference on Information Systems (AMCIS 2025) Track chair for ?Gamification“ minitrack at the 58th Hawaii International Conference on System Sciences (HICSS) |
2024: | Reviewer at Deutsche Forschungsgemeinschaft (DFG) Program Committee member and track chair at the 27th International Academic Mindtrek conference (MINDTREK 2024) Program Committee member and session chair at the 8th Annual International GamiFIN Conference 2024 Track chair for “Gamification” minitrack at the 57th Hawaii International Conference on System Sciences (HICSS) Editorial review board member at Internet Research, special issue “Ethics and Sustainability in Gaming and Persuasive Systems” Reviewer for the International Journal of Information Management (IJIM) |
2023: | Program Committee member and track chair at the 26th International Academic Mindtrek conference (MINDTREK 2023) Program Committee member and session chair at the 7th Annual International GamiFIN Conference 2023 Track chair for “Gamification” minitrack at the 56th Hawaii International Conference on System Sciences (HICSS) Reviewer for the Behaviour & Information Technology Journal |
2022: | Program Committee member and session chair at the 6th International GamiFIN Conference 2022 Track chair for “Gamification & Innovation” StartPlay Konferenz 2022 Session chair and reviewer at the 30th European Conference on Information Systems (ECIS 2022) Track chair for “Games and Gamification” at the 25th International Academic Mindtrek conference (MINDTREK 2022) Reviewer for the Routledge Handbook of Catalysts for a Sustainable Circular Economy Reviewer for the AIS Transactions on Human-Computer Interaction (THCI) Reviewer for the 31st European Conference on Information Systems (ECIS 2023) |
2021: | Track chair for “Games and Gamification” at the 24th International Academic Mindtrek conference (MINDTREK 2021) Reviewer for the 29th European Conference on Information Systems (ECIS 2021) |
2019: | Reviewer for the European Journal of Information Systems (EJIS) Reviewer for the 27th European Conference on Information Systems (ECIS 2019) |
2018: | Reviewer for the Journal of Management Information Systems (JMIS) |
2017: | Reviewer for the International Journal of Human-Computer Studies (IJHCS) Reviewer for the ACM CHI Conference on Human Factors in Computing Systems (CHI 2018) Reviewer for the 51st Hawaii International Conference on System Sciences (HICSS 2018) Reviewer for the ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play (CHI Play 2017) Reviewer for the 10th Digital Games Research Association Conference (DIGRA 2017) Reviewer for the 12th international conference on design science research in information systems and technology (DESRIST 2017) Reviewer for the 25th European Conference on Information Systems (ECIS 2017) |
2016: | Reviewer for the 13th International Conference on Wirtschaftsinformatik (WI2017) Reviewer for the 29th Bled eConference (Digital Economy) Reviewer for the ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play (CHI Play 2016) Reviewer for the 18th IEEE Conference on Business Informatics (CBI 2016) Reviewer for the 50th Hawaii International Conference on System Sciences (HICSS 2017) |
2015: | Reviewer for the 49th Hawaii International Conference on System Sciences (HICSS 2016) Reviewer for the International Conference on Information Systems (ICIS 2015) Reviewer for the European Conference on Information Systems (ECIS 2015) Reviewer for the ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play(CHI Play 2015) |
2014: | Reviewer for the 48th Hawaii International Conference on System Sciences (HICSS 2015) Reviewer for the European Conference on Information Systems (ECIS 2014) |
2013: | Reviewer for the Federated Conference on Computer Science and Information Systems(FedCSIS 2013) |