Publikationen
Kirchner-Krath, J., Schmidt-Kraepelin, M., Schm?hl, K., Schütz, C., Morschheuser, B., & Sunyaev, A. (2025). Behavior Change Support Systems for Self-Treating Procrastination: Systematic Search in App Stores and Analysis of Motivational Design Archetypes. Journal of Medical Internet Research, 27(e65214). https://doi.org/10.2196/65214
Riar, M., Weber, M., Ebert, J., & Morschheuser, B. (2025). Can Gamification Foster Trust-Building in Human-Robot Collaboration?: An Experiment in Virtual Reality. Information Systems Frontiers, Online-First, 1–26. https://doi.org/10.1007/s10796-024-10573-z
Kirchner-Krath, J., Altmeyer, M., Schürmann, L., Kordyaka, B., Morschheuser, B., Klock, A. C. T., Nacke, L., Hamari, J., & Korflesch, H. F. O. von. (2024). Uncovering the theoretical basis of user types: An empirical analysis and critical discussion of user typologies in research on tailored gameful design. International Journal of Human-Computer Studies, 190(October 2024, 103314). https://doi.org/10.1016/j.ijhcs.2024.103314
Kirchner-Krath, J., Dijkstra-Silva, S., Morschheuser, B., & Korflesch, H. F. O. von. (2024). Gameful systems for corporate sustainability: systematic review, conceptual framework and research agenda on gamification and sustainable employee behavior in companies. Internet Research, Online-First. https://doi.org/10.1108/intr-06-2024-1000
Kirchner-Krath, J., Morschheuser, B., Sicevic, N., Xi, N., Korflesch, H. F. O. von, & Hamari, J. (2024). Challenges in the adoption of sustainability information systems: A study on green IS in organizations. International Journal of Information Management, 77(August 2024, 102754). https://doi.org/10.1016/j.ijinfomgt.2024.102754
Xie, R., Kirchner-Krath, J., & Morschheuser, B. (2024). Towards an ethical metaverse: A systematic literature review on privacy challenges. ECIS 2024 Proceedings, 1–16.
Birnstiel, S., & Morschheuser, B. (2024). Exploring gamification in team sports: a scoping review and research agenda. CEUR Workshop Proceedings, 3669.
Kirchner-Krath, J., Birnstiel, S., & Morschheuser, B. (2024). Combating Procrastination with Information Systems: A Systematic Review on Design Approaches and Effects. ECIS 2024 Proceedings, 1–16.
Birnstiel, S., Steinkamp, L., Dümler, B., & Morschheuser, B. (2024). Designing gamification for team sports: Mapping of the problem space and design recommendations. ECIS 2024 Proceedings. 32nd European Conference on Information Systems (ECIS 2024), Paphos, Cyprus.
Riar, M., Morschheuser, B., Zarnekow, R., & Hamari, J. (2023). Altruism or egoism – how do game features motivate cooperation?: An investigation into user we-intention and I-intention. Behaviour & Information Technology, 43(6), 1017–1041. https://doi.org/10.1080/0144929x.2023.2196581
Guillen Mandujano, G., Riar, M., Morschheuser, B., & Hamari, J. (2023). Gamification as a Catalyst to the Circular Economy. In H. Lehtim?ki, L. Aarikka-Stenroos, A. Jokinen, & P. Jokinen (Eds.), The Routledge Handbook of Catalysts for a Sustainable Circular Economy (pp. 312–336). Routledge. https://doi.org/10.4324/9781003267492-18
Wittmann, M., K?hler, L., & Morschheuser, B. (2023). I = Robot: An Investigation of How Perspective Switching Can Support People’s Acceptance of AI-Powered Social Robots. 2023 32nd IEEE International Conference on Robot and Human Interactive Communication (RO-MAN), 2478–2483. https://doi.org/10.1109/ro-man57019.2023.10309478
Weber, M., Riar, M., & Morschheuser, B. (2023). Is adaptive gamification just a theoretical fairytale?: An experiment in a text-based adventure game for data crowdsourcing. Proceedings of the 56th Hawaii International Conference on System Sciences (HICSS), 1126–1136.
Laato, S., Morschheuser, B., Hamari, J., & Bj?rne, J. (2023). AI-Assisted Learning with ChatGPT and Large Language Models: Implications for Higher Education. Proceedings of the 2023 IEEE International Conference on Advanced Learning Technologies, ICALT 2023, 226–230. https://doi.org/10.1109/icalt58122.2023.00072
Krath, J., Klock, A. C. T., Morschheuser, B., Legaki, N.-Z., Park, S., Korflesch, H. F. O. von, & Hamari, J. (2023). Designing tailored gamification: A mixed-methods study on expert perspectives and user behavior in a gamified app for sustainability at work. CEUR Workshop Proceedings, 3405, 1–12.
Krath, J., Morschheuser, B., Korflesch, H. F. O. von, & Hamari, J. (2023). How to increase sustainable engagement in the workplace through green IS: The role of instructional and motivational design features. ECIS 2023 Proceedings, 1–18.
Krath, J., Morschheuser, B., & Korflesch, H. F. O. von. (2022). Designing Gamification for Sustainable Employee Behavior: Insights on Employee Motivations, Design Features and Gamification Elements. Proceedings of the 55th Hawaii International Conference on System Sciences 2022, 1594–1603. https://doi.org/10.24251/HICSS.2022.198