Kirchner-Krath, J., Schmidt-Kraepelin, M., Schm?hl, K., Schütz, C., Morschheuser, B., & Sunyaev, A. (2025).
Behavior Change Support Systems for Self-Treating Procrastination: Systematic Search in App Stores and Analysis of Motivational Design Archetypes.
Journal of Medical Internet Research,
27(e65214). https://doi.org/10.2196/65214
Riar, M., Weber, M., Ebert, J., & Morschheuser, B. (2025).
Can Gamification Foster Trust-Building in Human-Robot Collaboration?: An Experiment in Virtual Reality.
Information Systems Frontiers,
Online-First, 1–26. https://doi.org/10.1007/s10796-024-10573-z
Kirchner-Krath, J., Morschheuser, B., Sicevic, N., Xi, N., Korflesch, H. F. O. von, & Hamari, J. (2024).
Challenges in the adoption of sustainability information systems: A study on green IS in organizations.
International Journal of Information Management,
77(August 2024, 102754). https://doi.org/10.1016/j.ijinfomgt.2024.102754
Birnstiel, S., Steinkamp, L., Dümler, B., & Morschheuser, B. (2024).
Designing gamification for team sports: Mapping of the problem space and design recommendations.
ECIS 2024 Proceedings. 32nd European Conference on Information Systems (ECIS 2024), Paphos, Cyprus.
Kirchner-Krath, J., Altmeyer, M., Schürmann, L., Kordyaka, B., Morschheuser, B., Klock, A. C. T., Nacke, L., Hamari, J., & Korflesch, H. F. O. von. (2024).
Uncovering the theoretical basis of user types: An empirical analysis and critical discussion of user typologies in research on tailored gameful design.
International Journal of Human-Computer Studies,
190(October 2024, 103314). https://doi.org/10.1016/j.ijhcs.2024.103314
Kirchner-Krath, J., Dijkstra-Silva, S., Morschheuser, B., & Korflesch, H. F. O. von. (2024).
Gameful systems for corporate sustainability: systematic review, conceptual framework and research agenda on gamification and sustainable employee behavior in companies.
Internet Research,
Online-First. https://doi.org/10.1108/intr-06-2024-1000
Xie, R., Kirchner-Krath, J., & Morschheuser, B. (2024).
Towards an ethical metaverse: A systematic literature review on privacy challenges.
ECIS 2024 Proceedings, 1–16.
Birnstiel, S., & Morschheuser, B. (2024).
Exploring gamification in team sports: a scoping review and research agenda.
Proceedings of the 8th International GamiFIN Conference (Ruka, Finnland, 2. April 2024 - 5. April 2024),
3669, 33–46.
Krath, J., Klock, A. C. T., Morschheuser, B., Legaki, N.-Z., Park, S., Korflesch, H. F. O. von, & Hamari, J. (2023).
Designing tailored gamification: A mixed-methods study on expert perspectives and user behavior in a gamified app for sustainability at work.
CEUR Workshop Proceedings,
3405, 1–12.
Laato, S., Morschheuser, B., Hamari, J., & Bj?rne, J. (2023).
AI-Assisted Learning with ChatGPT and Large Language Models: Implications for Higher Education.
Proceedings of the 2023 IEEE International Conference on Advanced Learning Technologies, ICALT 2023, 226–230. https://doi.org/10.1109/icalt58122.2023.00072
Guillen Mandujano, G., Riar, M., Morschheuser, B., & Hamari, J. (2023).
Gamification as a Catalyst to the Circular Economy. In H. Lehtim?ki, L. Aarikka-Stenroos, A. Jokinen, & P. Jokinen (Eds.),
The Routledge Handbook of Catalysts for a Sustainable Circular Economy (pp. 312–336). Routledge. https://doi.org/10.4324/9781003267492-18
Riar, M., Morschheuser, B., Zarnekow, R., & Hamari, J. (2023).
Altruism or egoism – how do game features motivate cooperation?: An investigation into user we-intention and I-intention.
Behaviour & Information Technology,
43(6), 1017–1041. https://doi.org/10.1080/0144929x.2023.2196581
Weber, M., Riar, M., & Morschheuser, B. (2023).
Is adaptive gamification just a theoretical fairytale?: An experiment in a text-based adventure game for data crowdsourcing.
Proceedings of the 56th Hawaii International Conference on System Sciences (HICSS), 1126–1136.
Wittmann, M., K?hler, L., & Morschheuser, B. (2023).
I = Robot: An Investigation of How Perspective Switching Can Support People’s Acceptance of AI-Powered Social Robots.
Proceedings of the 32nd IEEE International Conference on Robot and Human Interactive Communication (RO-MAN), 2478–2483. https://doi.org/10.1109/ro-man57019.2023.10309478
Krath, J., Morschheuser, B., & Korflesch, H. F. O. von. (2022).
Designing Gamification for Sustainable Employee Behavior: Insights on Employee Motivations, Design Features and Gamification Elements.
Proceedings of the 55th Hawaii International Conference on System Sciences 2022, 1594–1603. https://doi.org/10.24251/HICSS.2022.198
Morschheuser, P. C., Alt, R., Sachse, S., & Morschheuser, B. (2022).
Gamifying sustainable behavior at work: Results from an experiment with a corporate gamification app.
ISD2022 Proceedings. 30th International Conference on Information Systems Development (ISD2022), August 31 - September 2, 2022, Cluj-Napoca, Romania.
Riar, M., Morschheuser, B., Zarnekow, R., & Hamari, J. (2022).
Gamification of cooperation: A framework, literature review and future research agenda.
International Journal of Information Management,
67(102549), 1–24. https://doi.org/10.1016/j.ijinfomgt.2022.102549
Augenstein, D., & Morschheuser, B. (2022).
Understanding human factors in the metaverse: an autonomous driving experiment.
ECIS 2022: Research-in-Progress Papers, 1–8.
K?se, D. B., Morschheuser, B., & Hamari, J. (2019).
Is it a tool or a toy?: How user’s conception of a system’s purpose affects their experience and use.
International Journal of Information Management,
49, 461–474. https://doi.org/10.1016/j.ijinfomgt.2019.07.016
Morschheuser, B., Hamari, J., & Maedche, A. (2019).
Cooperation or competition - When do people contribute more?: A field experiment on gamification of crowdsourcing.
International Journal of Human - Computer Studies,
127, 7–24. https://doi.org/10.1016/j.ijhcs.2018.10.001
Morschheuser, B., Hassan, L., Werder, K., & Hamari, J. (2018).
How to design gamification?: A method for engineering gamified software.
Information and Software Technology,
95, 219–237. https://doi.org/10.1016/j.infsof.2017.10.015
Morschheuser, B., & Hamari, J. (2018).
The Gamification of Work: Lessons From Crowdsourcing.
Journal of Management Inquiry,
28(2), 145–148. https://doi.org/10.1177/1056492618790921
Morschheuser, B., Riar, M., Hamari, J., & Maedche, A. (2017).
How games induce cooperation?: A study on the relationship between game features and we-intentions in an augmented reality game.
Computers in Human Behavior,
77, 169–183. https://doi.org/10.1016/j.chb.2017.08.026
Morschheuser, B., Hrach, C., Alt, R., & Lefanczyk, C. (2017).
Gamifizierung mit BPMN. In S. Strahringer & C. Leyh (Eds.),
Gamification und Serious Games: Grundlagen, Vorgehen und Anwendungen (pp. 31–42). Springer Vieweg. https://doi.org/10.1007/978-3-658-16742-4_3
Morschheuser, B., Hamari, J., Koivisto, J., & Maedche, A. (2017).
Gamified crowdsourcing: Conceptualization, literature review, and future agenda.
International Journal of Human - Computer Studies,
106, 26–43. https://doi.org/10.1016/j.ijhcs.2017.04.005
Morschheuser, B., Bons, R., & Alt, R. (2015).
Outsourcing: Die Standardisierung gewinnt an Relevanz. In Wilhelm Niehoff & Stefan Hirschmann (Eds.),
Aspekte einer effizienten Bankorganisation (pp. 98–103). Bank-Verl.
Morschheuser, B., Hrach, C., Alt, R., & Lefanczyk, C. (2015).
Gamifizierung mit BPMN.
HMD,
52(6), 840–850. https://doi.org/10.1365/s40702-015-0188-3
Morschheuser, B., Zerndt, T., Alt, R., Roger, B., & Puschmann, T. (2014).
Banking 2020 - zwischen Individualisierung und Standardisierung (pp. XXXIII, 30).
Morschheuser, B., Rivera-Pelayo, V., Mazarakis, A., & Zacharias, V. (2014).
Interaction and reflection with quantified self and gamification: An experimental study.
The Journal of Literacy and Technology,
15, 136?156.